A basic tutorial allows you to gently get a feel for the control and the gameplay, this then unravels to the main quests where you must create a fellowship of the clans to overcome the evil Skeksis. The main gameplay is broken down into a number of mini sections that help to explain the story, and progresses you nicely towards the end game. It took a fair amount of trial and error to understand how it worked correctly, but once you know what you are doing, it’s pretty easy to use and made setting up my team and roles a joy. However, an area that wasn’t so intuitive, was the weapon select screen. I did like this part of the game, it made me feel that I was in complete control of how I wanted each battle to play out. You are able to choose the main job and secondary role of any playable character. A small amount of customisation is available to the player. With the ability to choose from a number of recruited characters, you are able to adjust your party for each mission to enhance your chances of succeeding. Like any classic tactical, turn-based game, preparation is key. They had such creative freedom to implement their own ideas, but it felt like they played it safe maybe they feared upsetting the hardcore base of cult fans. The development team had such an opportunity to run with Henson’s imagery and work, but I was left feeling disappointed that they didn’t explore his creation further. This gives you the illusion of choice, but ultimately it doesn’t matter which you chose as they all lead to the same conclusion. The title itself is set throughout the whole land of Thra, the map is laid out in a tabletop view, and you are given full freedom to select any available quest that you wish. I don’t believe you will empathise with the Gelflings as you should, and that experience of dread at the sight of the Skeksis is certainly missing. As you venture through the world, the tale slowly unravels, almost making it feel disjointed and hard to follow. The developers failed to create any form of cutscene that would bring the gaming community up to speed. I fear that anyone who has never experienced Jim Henson’s world or vision will already feel alienated. I’m very familiar with the story behind The Dark Crystal, and as the opening dialogue began appearing on the screen, I felt instantly at home. Having ploughed lots of my time into Xcom, I really wanted this to be somewhere near that level, I tried my hardest not to set my expectations too high as I didn’t want to be disappointed before giving the game a fair go. I couldn’t wait to explore the world of Thra, I hoped to be able put to bed my fears and reinstate the lands balance by restoring memories to overthrow the rule of the Skeksis. With a genre that I absolutely love, and a film that brings back nightmarish memories, this was surely a game that I would love to play. When I saw the press release for BonusXP’s tactical strategy game The Dark Crystal: Age of Resistance Tactics, I was genuinely excited. David Bowie prancing around in his tight leggings as the goblin king was extremely disturbing, but the advanced animatronics, and dark storyline of the Dark Crystal petrified me. For me, it’s a toss up between two classic Jim Henson films, The Labyrinth, and The Dark crystal. As a child growing up I’d like to think that there is always at least one film that tarnishes your blessed childhood memories.
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